Kore has the ability to avoid certain players. If the option avoidList in config.txt is enabled, you can list players in the file avoid.txtto make Kore automatically avoid certain players. Depending on how youset the corresponding options for each player in the list, Kore caneither disconnect or teleport when a player in the avoid list is seen.You can also make Kore disconnect when you detect a chat message from aplayer in the list.
The file avoid.txt has two sections: [Players] and [ID]. You specify player names that you want to avoid under the section [Players]. This section may contain one or more lines that observes the following syntax:
Syntax: (TAB(s)) The [ID] section is the same as the [Players]section, but you specify player IDs instead of player names. This isusually used to avoid GMs who have the ability to change their names.The [ID] section may contain one or more lines that observes the following syntax:
Syntax: (TAB(s))
Details
This is the name of the player you want to avoid.
This is the account ID of the player you want to avoid. You can obtain this value by using the pl console command if the player is nearby.
This is a boolean flag that tells if Kore should disconnect when the player is seen on screen. Set this flag to 1 to enable, or 0to disable. When you disconnect due to avoiding players, Kore willreconnect after the number of seconds specified in the option avoidList_reconnect inconfig.txt.
This is a boolean flag that tells if Kore should teleport away when the player is seen on screen. Set this flag to 1 to enable, or 0 to disable. You must have the Teleport Skill or Fly Wings ininventory or this option will fail (see also teleportAuto_useSkill in config.txt).
This is a boolean flag that tells if Kore should disconnect when a chat message from the player is detected. Set this flag to 1 to enable, or 0to disable. When you disconnect due to avoiding players, Kore willreconnect after the number of seconds specified in the option avoidList_reconnect in config.txt. Note. Lines that begin with the pound sign (#) are comment lines. They are ignored by Openkore.
Examples
If you know the names of the players you want to avoid, you can specify their names under the [Players] section as follows:
Example:
[Players]
Grand Master 1 0 0
Killer 0 0 1
Booya 0 1 1
In the example above, you will disconnect when "Grand Master" is in sightand when "Killer" or "Booya" sends you a chat message. You will alsoteleport when "Booya" is on sight.
On the other hand, if you only know the player ID, place it under the [ID] section as follows:
Example:
[ID]
650874 1 0 1
The example above will make you disconnect whenever player #650874 is onscreen, or when that player sends you a private message.
The file avoid.txt has two sections: [Players] and [ID]. You specify player names that you want to avoid under the section [Players]. This section may contain one or more lines that observes the following syntax:
Syntax: (TAB(s)) The [ID] section is the same as the [Players]section, but you specify player IDs instead of player names. This isusually used to avoid GMs who have the ability to change their names.The [ID] section may contain one or more lines that observes the following syntax:
Syntax: (TAB(s))
Details
This is the name of the player you want to avoid.
This is the account ID of the player you want to avoid. You can obtain this value by using the pl console command if the player is nearby.
This is a boolean flag that tells if Kore should disconnect when the player is seen on screen. Set this flag to 1 to enable, or 0to disable. When you disconnect due to avoiding players, Kore willreconnect after the number of seconds specified in the option avoidList_reconnect inconfig.txt.
This is a boolean flag that tells if Kore should teleport away when the player is seen on screen. Set this flag to 1 to enable, or 0 to disable. You must have the Teleport Skill or Fly Wings ininventory or this option will fail (see also teleportAuto_useSkill in config.txt).
This is a boolean flag that tells if Kore should disconnect when a chat message from the player is detected. Set this flag to 1 to enable, or 0to disable. When you disconnect due to avoiding players, Kore willreconnect after the number of seconds specified in the option avoidList_reconnect in config.txt. Note. Lines that begin with the pound sign (#) are comment lines. They are ignored by Openkore.
Examples
If you know the names of the players you want to avoid, you can specify their names under the [Players] section as follows:
Example:
[Players]
Grand Master 1 0 0
Killer 0 0 1
Booya 0 1 1
In the example above, you will disconnect when "Grand Master" is in sightand when "Killer" or "Booya" sends you a chat message. You will alsoteleport when "Booya" is on sight.
On the other hand, if you only know the player ID, place it under the [ID] section as follows:
Example:
[ID]
650874 1 0 1
The example above will make you disconnect whenever player #650874 is onscreen, or when that player sends you a private message.