This file allows specific AI control for certain monsters
Syntax:
<monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
<monster>: Name of monster as found in monsters.txt (not case sensitive)
<attack>:
-1 means to leave the monster alone, even if it attacks you.
0 means to leave the monster alone, unless it attacks you.
1 means to always auto-attack this monster.
2 means always aggressive, auto-attack this monster when it appears, even if sitting.
3 means to attack the monster once (provoke) then leave it, useful for mobbing.
<teleport>:
< 0 (-1, -2, etc.) to set exact critical distance for this monster. Teleport, if the monsterreaches it.
1 to teleport if the monster is on the screen.
2 to teleport if the monster attacks you.
3 to disconnect if the monster is on your screen.
This is only used in auto-attack mode.
<search>: Put a 1 to only attack the monster in the search mode.
This is only used in auto-attack mode.
<skillcancel>: Set to 1 if you want to interrupt spells casted by this
monster.
<lv>: Only auto-attack this monster if your level is higher than the
specified level.
<joblv>: Only auto-attack this monster if your job level is higher than
the specified level.
<hp>: Only auto-attack this monster if your HP is higher than the
specified amount. The HP is not specified in percentage.
<sp>: Only auto-attack this monster if your SP is higher than the
specified amount. The SP is not specified in percentage.
<weight>: Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
Example:
(config.txt)
teleportAuto_minAggressives 6
teleportAuto_minAggressivesInLock 6
(mon_control.txt)
Hydra 1 0 0 0 0 0 0 0 0.2
Merman 1 0 0 0 0 0 0 0 2
If there's five hydras and two sword fish attacks the bot, it won't
teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
However, two marcs and two merman will make it tele away because
it sees 2*1* + 2*2 = 6 aggressives.
Monsters not found in this file, or flags not specified will default to:
<attack> = 1
Syntax:
<monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
<monster>: Name of monster as found in monsters.txt (not case sensitive)
<attack>:
-1 means to leave the monster alone, even if it attacks you.
0 means to leave the monster alone, unless it attacks you.
1 means to always auto-attack this monster.
2 means always aggressive, auto-attack this monster when it appears, even if sitting.
3 means to attack the monster once (provoke) then leave it, useful for mobbing.
<teleport>:
< 0 (-1, -2, etc.) to set exact critical distance for this monster. Teleport, if the monsterreaches it.
1 to teleport if the monster is on the screen.
2 to teleport if the monster attacks you.
3 to disconnect if the monster is on your screen.
This is only used in auto-attack mode.
<search>: Put a 1 to only attack the monster in the search mode.
This is only used in auto-attack mode.
<skillcancel>: Set to 1 if you want to interrupt spells casted by this
monster.
<lv>: Only auto-attack this monster if your level is higher than the
specified level.
<joblv>: Only auto-attack this monster if your job level is higher than
the specified level.
<hp>: Only auto-attack this monster if your HP is higher than the
specified amount. The HP is not specified in percentage.
<sp>: Only auto-attack this monster if your SP is higher than the
specified amount. The SP is not specified in percentage.
<weight>: Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
Example:
(config.txt)
teleportAuto_minAggressives 6
teleportAuto_minAggressivesInLock 6
(mon_control.txt)
Hydra 1 0 0 0 0 0 0 0 0.2
Merman 1 0 0 0 0 0 0 0 2
If there's five hydras and two sword fish attacks the bot, it won't
teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
However, two marcs and two merman will make it tele away because
it sees 2*1* + 2*2 = 6 aggressives.
Monsters not found in this file, or flags not specified will default to:
<attack> = 1